Services

Our Services

One engineering discipline, applied to games, applications, AEC and engineering tools, and simulations, as a full build, co-development, or team augmentation. There's no account manager and no junior hand-off: you work directly with the engineers who build the project.

How We Work

01

Full Build

We take a project from concept to shipped product, owning the full technical scope end to end.

02

Co-Development

We slot in alongside your existing team to hit a deadline, cover a skill gap, or take on a defined piece of the build.

03

Team Augmentation

Ongoing Unity engineering capacity, billed by time, for studios that need more hands without adding full-time headcount.

Our Core Services

Frequently Asked Questions

What's the difference between co-development and team augmentation?

Co-development means we own a defined piece of the build end to end, working inside your pipeline. Team augmentation means we bill by time as ongoing extra capacity for your team, without a fixed deliverable boundary.

Do you work with first-time or small-budget projects?

Yes. We scope work to fit a realistic budget, including single-person indie projects, and we'll say plainly if an idea needs to be cut down to fit what's available.

Can government or institutional clients work with a small studio like yours?

Yes. We've delivered projects for Monash University and the City of Melville and are familiar with institutional and government procurement requirements.

What platforms do you build for?

iOS, Android, WebGL, Windows, and macOS using the Unity engine, plus lightweight HTML5 builds where a full engine deployment isn't needed.

Not sure which service fits?

Tell us about the project, we'll tell you the right engagement model for it.

Contact Us