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Block Gun 3D Ghost Ops

Block Gun 3D: Ghost Ops was an action-packed first-person shooter set in a pixelated world.

Block Gun 3D Ghost Ops

Backend, C#, Digital, Multiplayer, Photon, PUN, Unity

Block Gun 3D: Ghost Ops was an action-packed first-person shooter set in a pixelated world.

Players stepped into the role of elite Ghost Ops soldiers, taking on enemies in an explosive single-player campaign or competing against others in multiplayer matches.

At XGameDev, we were responsible for developing the multiplayer experience for Block Gun 3D: Ghost Ops between 12 Jan 2014 and 23 Jul 2015.

Using Unity, C#, and Photon PUN, we designed and optimized the online gameplay to ensure a smooth and engaging multiplayer experience.

Jacques focused on building robust matchmaking systems, ensuring stable network performance, and creating an exciting multiplayer framework that allowed players to dive into intense deathmatches.

Technologies Used to develop Multiplayer in Block Gun 3D: Ghost Ops

  • Unity for cross-platform mobile game development
  • C# for client-side code
  • Photon PUN for real-time multiplayer networking
  • PHP and MySQL for custom backend analytics and logging

Matthew Paxman

CEO - Wizard Games

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