An Indie Game Development Partner, Not Just a Publisher Vendor
Most co-development studios are built around large publisher contracts. XGameDev also works directly with indie developers and small teams, on budgets scaled to an indie project, with no agency overhead and direct access to the people who will actually build your game.
Track Record
Built for Indie Budgets and Indie Ambitions
We're a small studio ourselves, so we understand indie constraints from the inside: a limited budget, a small team, and a project you can't afford to have run off the rails. There's no long-term lock-in and no minimum contract size beyond what the work genuinely requires.
- Engagement scaled to your budget: a single system, a full build, or anything in between
- Direct access to the people building your game, no account manager in between
- Support from prototype through to launch, including publishing assistance
- Honest scoping if your idea needs to be cut down to fit a realistic budget
How We Can Help
Prototype & Concept Validation
A scoped, playable prototype to test the core loop before committing to a full build.
Full Development on Indie Budgets
Full-cycle development with a budget and scope that fits a self-funded or small-grant project.
Launch & Publishing Support
Steam, App Store, and Play Store submission support, plus post-launch fixes and updates.
Indie & Small-Studio Projects We've Shipped
What Indie Developers Say
Our game is fantastic! Melanie helped bring our vision to life and was a pleasure to deal with throughout the project. We can't wait to work with her again for our next game!
Great games developer! Even better was his understanding of the project, going above and beyond of the spec to ensure I was happy with the finished game.
Jacques is very knowledgeable and always completes work to a very high standard. Polite and friendly.
Frequently Asked Questions
Do you work with first-time indie developers?
Yes. We'll help scope a project realistically even if this is your first build, including telling you honestly if an idea needs to be cut down to fit your budget.
What if my budget is limited?
Tell us the budget upfront and we'll scope what's realistically achievable within it, whether that's a prototype, a vertical slice, or a full build with a reduced feature set.
Can you just help finish or polish an existing build?
Yes, we regularly step into an existing Unity project to fix bugs, optimize performance, or finish features ahead of a launch.
Do you take equity or only paid work?
We work on a paid basis, fixed-cost or time & materials, rather than equity or revenue-share arrangements.
Have an indie project in mind?
Tell us about your game and your budget, we'll tell you what's realistic.